So does anybody notice that Django’s clothing changes subtly between Boktai games?
See the image above? He loses the weird cloth belt thing in exchange for an armour type thing in his Boktai1 and Boktai2 official art. (All of his Shinbok art doesn’t have a good…
Oh, cool, yeah!
Air_dottr? Can you post a link?
The larger boots may have been a sprite design thing. The earlier artwork done by Ikuya Nakamura has Django with kind of small, pointy limbs, which included his hands and feet. This didn’t really make for a pronounced sprite. If you look below, Django’s older sprite has arms only, what, one pixel wide?! That’s not good considering that Django uses his hands a lot: to shoot, drag a coffin, raise his hand to the sky, etc.
I think they wanted to give Django some better limbs on his sprite, so they altered his concept art as a way to give him some thicker limbs.
However, considering all of the added mechanics to Boktai 2, I think they were unable to overhaul the sprite by the second game and decided to recycle it instead. (Animations were added, but I can tell they were not as lovingly done as a few other assets in the game)
If you sort of look at how Lunar Knights was put together compared to the original concept art, you can tell that the Boktai team seemed to have lots of time constraints with these projects, so it’s a likely story.