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Boktai3D DevDiary: In Which I Painted Bricks

*Phew*

I got about 3 people bring in some nice feedback thus far. I would like to give a huge thank you to both the people who tested with this demo and the last demo, in addition to the people who’s likes and reblogs helped get the word out to people. *Hugs*

Most of them commented on weird pushing bugs/mechanics so that got fixed lickety-split. (Funny story, I was going to just re-do most of the code because I thought the issues were just coming from poor implementation but I literally fixed most of everything by adding a single line of code to the Push function. Now it controls sooo much better. Ech.)

The second largest concern was Bok AI stuff. I’ll just let this post speak for itself. About half of the Bok related bugs have been fixed. 

Third largest concern involved Emil’s combat difficulties. I was trying to emulate how targeting worked for melee in Lunar Knights, but I feel the need to improve the system. I am currently thinking of ways to make combat a bit better for him.

I got started planning out the first dungeon. I scribbled out some plans, came up with some puzzles, and looked up a truckload of reference pictures. Oh, and with my new-found tableting abilities, I painted a brick texture in photoshop. 

(This was my first time digitally painting, but I’m PROUD of those bricks darn it!)

The first dungeon (I hope) will be modeled with Spanish catholic tombs and a kind of Day of the Dead aesthetic in mind. I have never made assets for a dungeon before, so this is new to me. I’m a little fluttered, but I must persist!

Finally, at this point, I am willing to accept some help in the art department. I may make a larger post about it later, but if you or anybody you know would be willing and able to create some texture art and/or 3D models of dungeon scenery, drop me an ask and we can talk about it then.

Sorry for the long post. Goodnight, all!

Link

awkwardsignificance:

(I’m, uh, trying to come up with a better name this time around. Heh.)

But anyway, yeah! I have finally hit another benchmark! Woohoo!

Above is a link to the second demo. In this demo, you will be playing as both Annie and Emil. In addition, there are a bunch more features that can be played around with.

Simply unzip the file and run the .exe file to play the demo. Be sure to read the README file before testing. 

If you found a bug, or want to contribute input, you can either fill out the form here or send me an ask.

There’s no deadline for testing, but I will look at the results as they come in. Do it when it is convenient for you.

Thank you guys so much for your feedback and support. I feel like the game has seen a lot of improvement because of the feedback given last time by you all. In addition, the likes, reblogs, and general good vibes help motivate me to work so hard on this darned thing. I know that sounds mushy, but I mean it. You guys are just great in general. May the Force Sun be with you!

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Link

(I’m, uh, trying to come up with a better name this time around. Heh.)

But anyway, yeah! I have finally hit another benchmark! Woohoo!

Above is a link to the second demo. In this demo, you will be playing as both Annie and Emil. In addition, there are a bunch more features that can be played around with.

Simply unzip the file and run the .exe file to play the demo. Be sure to read the README file before testing. 

If you found a bug, or want to contribute input, you can either fill out the form here or send me an ask.

There’s no deadline for testing, but I will look at the results as they come in. Do it when it is convenient for you.

Thank you guys so much for your feedback and support. I feel like the game has seen a lot of improvement because of the feedback given last time by you all. In addition, the likes, reblogs, and general good vibes help motivate me to work so hard on this darned thing. I know that sounds mushy, but I mean it. You guys are just great in general. May the Force Sun be with you!

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Prep yourself!

It took an entire day consisting of nothing but me and my code, but I finished everything on the todo list for this demo!

I am now putting the final touches on the scene/menu so that I can release it.

There are mechanics that have since been re-tooled to be easier to control, like movement, that need further feedback but there’s also a lot of new things that need to be playtested, like pushing, melee combat, charging, distraction, etc, etc.

Also, Emil enters the fray! He has a bunch of not-really standard animations, so sit there, appreciate him, and then tell me there’s animation errors.

There’s always animations errors.

There can’t not be animation errors.

Animation errors are my constant in life.

I am animation errors.

Tags: boktai3D
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fuckyeahaquaria:

Berry’s Bobtail Squid | Euprymna berryi
(by Luko Gecko)

fuckyeahaquaria:

Berry’s Bobtail Squid | Euprymna berryi

(by Luko Gecko)

(via darktwinteeko)

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taiyoushounendjango said: [My headcanon is Annie's a quiet, serious girl who has a hard to draw out fun side, and Emil's sort of a teasing not-quite-ally who enjoys causing mischief. They do get along when it counts, with Emil teasing Annie the only reason he hasn't bitten her is because he's interested in a human companion of sorts. Or something to that effect-]

Yup, that’s mostly right.

Emil’s not really looking for a human companion specifically, though. He’s the kind of guy who just does whatever is the most fun at the time and notices that Annie’s a walking adventure magnet. 

(Even then, any implications of violent intentions will be met with a swift, decisive bullet to the face.)

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guardian-of-the-night said:

(( Your Boks do indeed love to dance. Perhaps they’re a bunch of little rebels that refuse to obey vampires. ))

Oh geez, do I have to deal with a zombie apocalypse?

(( Better idea they’re just Redeads in disguise thinking you’re wearing the Gibdo Mask (Majora’s Mask thing - they’d dance if you wore the Gibdo Mask around them) ))

Perfect. 

Perhaps they also sense my love of Tim Burton/Henry Selick Stop Motion films. 

I MEAN

I MEAN